Description
As the 13thAge unfolds, its mysteriesand dangersgrow more numerous.
Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether its drawn from the Wild, from the realms of chaos and death, or from the inner power ofki.
Patch things up with your surly magic weapon, hero. The adventure is just beginning.
13 True Waysexpands the13thAge Roleplaying Gamein exciting new directions. Within its 256 pages youll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worms secret assassin, and much more.
For Players:
- The chaos mage who embraces randomness, and the monk who embodies discipline
- The druid who masters the elements , and the necromancer who commands the undead
- The commander who orders your ranks, and the occultist who orders reality
- Multiclassing tools to help you create the character you most want to play
- Treasure to loot, and artifacts that might just lootyou
For GMs:
- All-new details and adventure seeds for Axis, the Court of Stars, Drakkenhall, Horizon, and Santa Cora
- More ways to use the icons, including variant icons and relationship results tied to a location
- Lists of 13: deadly dungeons, flying realms, must-visit inns, and more
- New monsters to challenge your players, including devils, metallic dragons, werebeasts, and soul flensers
- Four detailed new NPCs with multiple campaign options