Description
Just as you are finishing a tricky game ofClinic Deluxe Edition, including 6 expansions ofThe Extension, against your best friends on a Saturday evening, you learn that the designer of the game, Alban Viard, has just announced the release of a new salvo of expansions. It contains no fewer than 13 expansions, obviously all compatible and combinable with each other. You immediately rush to find a copy, which you unearth via your favorite shop or Kickstarter. You start reading the rules, again asking yourself how to integrate all these new parameters, which would raise yourClinicexperience to a level of realism never seen before.
You stare groggily for a moment, your gaze swimming vertiginously in the face of this rulebook and its administrative twists and turns, produced by the convolutions of the designer’s brain.
Is this even still a game, or will it end up as demanding as a hard day at the office? That’s for you to say. . .
Designer’s note:You can also include expansions fromThe Extensionand/or the mini expansions contained in the base game if you want to have a completely unique experience as head of a clinic. This rulebook only lists changes to the base game rules.
The included expansions:
Stretcher Bearers
New Appointments
Round VII
New Special Modules
Pediatrics
Coffeemaker
CEO
Events
Medical Scanner
Beds
Morgue
Surgeon
Secretaries
Variant 1: Greater Demand
Ages:14+
Players:1-4
Game Length:60-150 minutes
This is not a stand-alone game. A copy ofClinic Deluxe Editionis required to play.